
Defining online experiences to stimulate education in the future.
NSW Department of Education
School Learning Environments & Change
End-state vision | 2019
The challenge
To conceive a vision of future online experiences required for the diverse user group of school executives, teachers, students and parents serviced by the newly formed School Learning Environments and Change (SLEC) group.
To help reinforce SLEC’s position as a creative and solution based educational entity. Not only were the results of the project to be innovative and creative, but the process had to be seen by those involved from DoE as reflecting this.
What we did
Double diamond process
Boomworks’ version of the Double Diamond design process was used to create an online End State Vision – a visual articulation of a variety of scenarios and how they met the needs of the identified users.
The main feature of the Double Diamond is its emphasis on the “divergent and convergent thinking”, where first many ideas are created, before refining and narrowing down to the best idea.
This was executed through a range of user engagement activities including:
A business workshop with 7 stakeholders participating from across Departmental groups including SLEC, Infrastructure, Strategic Communications and the Digital team
5 user workshops with 31 participants representing school executives, teachers and learning support staff across high schools and primary schools across metropolitan and regional NSW
5 in-depth teacher interviews with staff at a K-12 school with high focus on project-based learning (PBL)
A user workshop with 6 parents of students from high schools and primary schools in Sydney metro area
19 one-on-one interview style design review sessions with teachers and executives from metro and regional schools.
My role
Design Lead for Boomworks:
UX research
Comparative analysis
Usability testing
Front-end visual design – created 27+ key screens to visualise online concepts
Stakeholder presentations
“You’re making the boring department look exciting!”
– Workshop participant
Outcomes
Successfully delivered a vision for the future with pathways for the organisation to adopt across future projects
Interaction with 61 participants outside of the corporate stakeholder groups
Definition of 6 core user archetypes
Description of key archetype job stories used to define potential entry points/ pathways, needs / jobs and relevant online resource types
Defined 11 online concepts mapped to archetypes
Created 27+ key screens (including interaction variants) to visualise online concepts
Documented the design process, outputs and recommendations in a 163-page report.
“Something like this, that lets the teacher put their own knowledge of their classroom in to it... is brilliant.”
– Teacher feedback